Searched refs:FLOAT_SIZE_BYTES (Results 1 – 9 of 9) sorted by relevance
39 private static final int FLOAT_SIZE_BYTES = 4; field in SurfaceTextureRenderer40 private static final int VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;95 * FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer(); in SurfaceTextureRenderer()
44 private static final int FLOAT_SIZE_BYTES = 4; field in CtsMediaTextureRender45 private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;90 mTriangleVerticesData.length * FLOAT_SIZE_BYTES) in CtsMediaTextureRender()
38 private static final int FLOAT_SIZE_BYTES = 4; field in TextureRender39 private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;84 mTriangleVerticesData.length * FLOAT_SIZE_BYTES) in TextureRender()
40 private static final int FLOAT_SIZE_BYTES = 4; field in TextureRender41 private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;86 mTriangleVerticesData.length * FLOAT_SIZE_BYTES) in TextureRender()
983 private static final int FLOAT_SIZE_BYTES = 4; field in GLSurfaceViewFactory.GLSurfaceViewThread984 private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;1041 .allocateDirect(triangleVerticesData.length * FLOAT_SIZE_BYTES) in run()
952 private static final int FLOAT_SIZE_BYTES = 4; field in EncodeVirtualDisplayWithCompositionTestImpl.GlCompositor.GlWindow953 private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;992 vertices.length * FLOAT_SIZE_BYTES) in GlWindow()
55 private static final int FLOAT_SIZE_BYTES = 4; field in TextureTestRenderer68 * FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer(); in TextureTestRenderer()
60 private static final int FLOAT_SIZE_BYTES = 4; field in CompressedTextureSurfaceView.CompressedTextureRender61 private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;128 mTriangleVerticesData.length * FLOAT_SIZE_BYTES) in CompressedTextureRender()
673 ByteBuffer.allocateDirect(mTriangleVerticesData.length * FLOAT_SIZE_BYTES). in Renderer()876 private static final int FLOAT_SIZE_BYTES = 4; field in CameraGLTest.Renderer877 private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;