D | Frame.java | 111 float fl, float fLRoot, float z) { in Frame() argument 119 mFl = fl; in Frame() 163 float fl = (k4 * adaptingLuminance) + (0.1f * k4F * k4F * (float) Math.cbrt( in make() local 179 float[] rgbAFactors = new float[]{(float) Math.pow(fl * rgbD[0] * rW / 100.0, 0.42), in make() 180 (float) Math.pow(fl * rgbD[1] * gW / 100.0, 0.42), (float) Math.pow( in make() 181 fl * rgbD[2] * bW / 100.0, 0.42)}; in make() 189 return new Frame(n, aw, nbb, ncb, c, nc, rgbD, fl, (float) Math.pow(fl, 0.25), z); in make()
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