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Searched refs:inAllocation (Results 1 – 5 of 5) sorted by relevance

/cts/tests/tests/renderscript/src/android/renderscript/cts/refocus/f32/
DRefocusFilterF32.java157 scriptC.forEach_MarkLayerMask(buffers.inAllocation); in computeLayerMatteBehindFocalDepth()
162 scriptC.forEach_ComputeLayerMatteBehindFocalDepth(buffers.inAllocation); in computeLayerMatteBehindFocalDepth()
181 buffers.inAllocation, launchOptions); in filterLayerBehindFocalDepth()
189 scriptC.forEach_FilterLayerBehindFocalDepth(buffers.inAllocation); in filterLayerBehindFocalDepth()
203 scriptC.forEach_UpdateSharpImageUsingFuzzyImage(buffers.inAllocation); in updateSharpImageUsingFuzzyImage()
217 scriptC.forEach_MarkLayerMask(buffers.inAllocation); in computeLayerMatteInFrontOfFocalDepth()
222 scriptC.forEach_ComputeLayerMatteInFrontOfFocalDepth(buffers.inAllocation); in computeLayerMatteInFrontOfFocalDepth()
241 buffers.inAllocation, launchOptions); in filterLayerInFrontOfFocalDepth()
248 scriptC.forEach_FilterLayerInFrontOfFocalDepth(buffers.inAllocation); in filterLayerInFrontOfFocalDepth()
263 scriptC.forEach_FinalizeFuzzyImageUsingSharpImage(buffers.inAllocation); in finalizeFuzzyImageUsingSharpImage()
DImageBuffersForRenderScriptF32.java103 scriptC.forEach_UnpackInputImage(inAllocation); in initializeRenderScript()
/cts/tests/tests/renderscript/src/android/renderscript/cts/refocus/
DImageBuffersForRenderScript.java35 public Allocation inAllocation; field in ImageBuffersForRenderScript
49 inAllocation = Allocation.createFromBitmap(renderScript, inputImage); in ImageBuffersForRenderScript()
61 inAllocation.destroy(); in destroy()
/cts/tests/tests/renderscript/src/android/renderscript/cts/refocus/d1new/
DRefocusFilterd1new.java193 buffers.inAllocation, launchOptions); in filterLayerBehindFocalDepth()
263 buffers.inAllocation, launchOptions); in filterLayerInFrontOfFocalDepth()
287 scriptC.forEach_FinalizeFuzzyImageUsingSharpImage(buffers.inAllocation); in finalizeFuzzyImageUsingSharpImage()
DImageBuffersForRenderScriptd1new.java129 scriptC.forEach_UnpackInputImage(inAllocation); in initializeRenderScript()