Searched refs:newFrustum (Results 1 – 5 of 5) sorted by relevance
/cts/tests/openglperf2/jni/graphics/ |
D | Matrix.h | 44 static Matrix* newFrustum(float left, float right, float bottom, float top,
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D | Matrix.cpp | 191 Matrix* Matrix::newFrustum(float left, float right, float bottom, float top, in newFrustum() function in Matrix
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/cts/tests/openglperf2/jni/primitive/fullpipeline/ |
D | FullPipelineRenderer.cpp | 142 mProjectionMatrix = Matrix::newFrustum(left, right, bottom, top, near, far); in setUp()
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/cts/tests/openglperf2/jni/reference/scene/glowing/ |
D | GlowingScene.cpp | 111 return Matrix::newFrustum(left, right, bottom, top, near, far); in setUpProjectionMatrix()
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/cts/tests/openglperf2/jni/reference/scene/flocking/ |
D | FlockingScene.cpp | 109 return Matrix::newFrustum(left, right, bottom, top, near, far); in setUpProjectionMatrix()
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