Searched refs:newRotate (Results 1 – 2 of 2) sorted by relevance
51 static Matrix* newRotate(float radians, float x, float y, float z);
97 Matrix* m = newRotate(radians, x, y, z); in rotate()245 Matrix* Matrix::newRotate(float radians, float x, float y, float z) { in newRotate() function in Matrix