Searched refs:slow (Results 1 – 2 of 2) sorted by relevance
84 float slow = 0.0f; in scanForEdges() local91 slow = slow + (level - slow) * slowCoefficient; // low pass filter in scanForEdges()93 if (armed && (fast > HIGH_THRESHOLD) && (fast > (2.0 * slow))) { in scanForEdges()
54 resource_dirs: ["helper/res-slow-motion"],