Searched refs:yAxisX (Results 1 – 1 of 1) sorted by relevance
115 float yAxisX = zAxisY * xAxisZ - zAxisZ * xAxisY; in setLookAtM() local124 rm[4] = yAxisX; in setLookAtM()127 rm[7] = (yAxisX * eyeX) + (yAxisY * eyeY) + (yAxisZ * eyeZ); in setLookAtM()