Searched refs:zAxisY (Results 1 – 1 of 1) sorted by relevance
94 float zAxisY = eyeY - centerY; in setLookAtM() local98 float rlf = 1.0f / Matrix.length(zAxisX, zAxisY, zAxisZ); in setLookAtM()100 zAxisY *= rlf; in setLookAtM()104 float xAxisX = upY * zAxisZ - upZ * zAxisY; in setLookAtM()106 float xAxisZ = upX * zAxisY - upY * zAxisX; in setLookAtM()115 float yAxisX = zAxisY * xAxisZ - zAxisZ * xAxisY; in setLookAtM()117 float yAxisZ = zAxisX * xAxisY - zAxisY * xAxisX; in setLookAtM()130 rm[9] = zAxisY; in setLookAtM()132 rm[11] = (zAxisX * eyeX) + (zAxisY * eyeY) + (zAxisZ * eyeZ); in setLookAtM()