Searched refs:STATE_PAUSE (Results 1 – 2 of 2) sorted by relevance
71 public static final int STATE_PAUSE = 2; field in LunarView.LunarThread318 if (mMode == STATE_RUNNING) setState(STATE_PAUSE); in pause()331 setState(STATE_PAUSE); in restoreState()491 else if (mMode == STATE_PAUSE) in setState()559 } else if (mMode == STATE_PAUSE && okStart) { in doKeyDown()
133 public static final int STATE_PAUSE = 2; field in JetBoyView.JetBoyThread1159 setGameState(STATE_PAUSE); in pause()