Searched refs:cameraAngle (Results 1 – 1 of 1) sorted by relevance
205 final float cameraAngle = (float) (((float) i) / mNumCameraAngles * 2 * Math.PI); in onGlContextCreated() local206 final float eyeX = (float) Math.cos(cameraAngle); in onGlContextCreated()207 final float eyeY = (float) Math.sin(cameraAngle); in onGlContextCreated()