Searched refs:curr (Results 1 – 4 of 4) sorted by relevance
175 for (let curr=0; curr<transitions.length; curr++) {178 for (let prev=0; prev<curr; prev++) {181 if (this.isSimultaneousTransition(transitions[curr], transitions[prev])) {182 transitions[curr].overlap++;188 if (transitions[curr].overlap === Math.max(...overlapStore)) {190 return transition.overlap===transitions[curr].overlap;192 if (this.isSimultaneousTransition(transitions[curr], previousTransition)) {193 transitions[curr].overlap++;
48 private static void addToTheRight(Drawable curr, Drawable prev) { in addToTheRight() argument52 int h = curr.getIntrinsicHeight(); in addToTheRight()55 curr.setBounds(x, y, x + curr.getIntrinsicWidth(), y + h); in addToTheRight()
282 Particle curr = mBalls[i]; in update() local285 float dx = ball.mPosX - curr.mPosX; in update()286 float dy = ball.mPosY - curr.mPosY; in update()300 curr.mPosX -= dx * c; in update()301 curr.mPosY -= dy * c; in update()311 curr.resolveCollisionWithBounds(); in update()
411 const closestTimestamp = timeline.reduce((prev, curr) => {412 return Math.abs(curr-roundedTimestamp) < Math.abs(prev-roundedTimestamp) ? curr : prev;