Searched refs:depth (Results 1 – 9 of 9) sorted by relevance
/development/vndk/tools/sourcedr/ninja/tests/testdata/ |
D | pool.ninja | 2 depth = 5
|
/development/samples/devbytes/animation/ActivityAnimations/src/com/example/android/activityanim/ |
D | ShadowLayout.java | 83 public void setShadowDepth(float depth) { in setShadowDepth() argument 84 if (depth != mShadowDepth) { in setShadowDepth() 85 mShadowDepth = depth; in setShadowDepth()
|
/development/samples/training/network-usage/src/com/example/android/networkusage/ |
D | StackOverflowXmlParser.java | 157 int depth = 1; in skip() local 158 while (depth != 0) { in skip() 161 depth--; in skip() 164 depth++; in skip()
|
/development/samples/browseable/BasicSyncAdapter/src/com.example.android.basicsyncadapter/net/ |
D | FeedParser.java | 247 int depth = 1; in skip() local 248 while (depth != 0) { in skip() 251 depth--; in skip() 254 depth++; in skip()
|
/development/tools/rmtypedefs/test/com/android/tools/rmtypedefs/ |
D | RmTypeDefsTest.java | 212 private void list(StringBuilder sb, File file, String prefix, int depth, String rootName) { in list() argument 213 for (int i = 0; i < depth; i++) { in list() 221 if (depth == 0 && rootName != null) { // avoid temp-name in list() 240 list(sb, child, prefix, depth + 1, rootName); in list()
|
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
D | SensorTest.java | 64 final int depth = mDepth; in computeAve() local 67 for (int i = 0; i < depth; i++) { in computeAve() 71 index = depth - 1; in computeAve()
|
/development/samples/devbytes/graphics/FoldingLayout/src/com/example/android/foldinglayout/ |
D | FoldingLayout.java | 363 float depth = mIsHorizontal ? in calculateMatrices() 372 float scaleFactor = DEPTH_CONSTANT / (DEPTH_CONSTANT + depth); in calculateMatrices()
|
/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
D | MatrixTrackingGL.java | 113 public void glClearDepthf(float depth) { in glClearDepthf() argument 114 mgl.glClearDepthf(depth); in glClearDepthf() 117 public void glClearDepthx(int depth) { in glClearDepthx() argument 118 mgl.glClearDepthx(depth); in glClearDepthx()
|
/development/samples/SearchableDictionary/res/raw/ |
D | definitions.txt | 242 depth - n. the attribute or quality of being deep, strong, or intense 875 shallow - j. lacking depth of intellect or knowledge; concerned only with what is obvious
|