Searched refs:interpolatedTime (Results 1 – 1 of 1) sorted by relevance
69 protected void applyTransformation(float interpolatedTime, Transformation t) { in applyTransformation() argument71 float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime); in applyTransformation()81 camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime); in applyTransformation()83 camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime)); in applyTransformation()