Searched refs:mOneMinusFriction (Results 1 – 1 of 1) sorted by relevance
152 private float mOneMinusFriction; field in AccelerometerPlayActivity.SimulationView.Particle158 mOneMinusFriction = 1.0f - sFriction + r; in Particle()186 final float x = mPosX + mOneMinusFriction * dTC * (mPosX - mLastPosX) + mAccelX in computePhysics()188 final float y = mPosY + mOneMinusFriction * dTC * (mPosY - mLastPosY) + mAccelY in computePhysics()