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Searched refs:samplers (Results 1 – 13 of 13) sorted by relevance

/frameworks/rs/
DrsProgram.cpp49 mHal.state.samplers = new Sampler*[mHal.state.texturesCount]; in Program()
97 delete[] mHal.state.samplers; in ~Program()
130 mHal.state.samplers = nullptr; in initMemberVars()
208 mHal.state.samplers[slot] = s; in bindSampler()
DrsProgram.h47 Sampler **samplers; member
/frameworks/base/opengl/java/android/opengl/
DGLES30.java1511 int[] samplers, in glGenSamplers() argument
1519 java.nio.IntBuffer samplers in glGenSamplers() argument
1526 int[] samplers, in glDeleteSamplers() argument
1534 java.nio.IntBuffer samplers in glDeleteSamplers() argument
/frameworks/native/opengl/tools/glgen/specs/gles11/
DGLES30.spec86 void glGenSamplers ( GLsizei count, GLuint *samplers )
87 void glDeleteSamplers ( GLsizei count, const GLuint *samplers )
/frameworks/base/core/jni/
Dandroid_opengl_GLES30.cpp4652 GLuint *samplers = (GLuint *) 0; in android_glGenSamplers__I_3II() local
4669 samplers = samplers_base + offset; in android_glGenSamplers__I_3II()
4673 (GLuint *)samplers in android_glGenSamplers__I_3II()
4696 GLuint *samplers = (GLuint *) 0; in android_glGenSamplers__ILjava_nio_IntBuffer_2() local
4704samplers = (GLuint *)getPointer(_env, samplers_buf, (jarray*)&_array, &_remaining, &_bufferOffset); in android_glGenSamplers__ILjava_nio_IntBuffer_2()
4705 if (samplers == NULL) { in android_glGenSamplers__ILjava_nio_IntBuffer_2()
4707 samplers = (GLuint *) (_samplersBase + _bufferOffset); in android_glGenSamplers__ILjava_nio_IntBuffer_2()
4711 (GLuint *)samplers in android_glGenSamplers__ILjava_nio_IntBuffer_2()
4716 _env->ReleaseIntArrayElements(_array, (jint*)samplers, _exception ? JNI_ABORT : 0); in android_glGenSamplers__ILjava_nio_IntBuffer_2()
4732 GLuint *samplers = (GLuint *) 0; in android_glDeleteSamplers__I_3II() local
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/frameworks/rs/script_api/
Drs_object_types.spec20 The types below are used to manipulate RenderScript objects like allocations, samplers,
/frameworks/rs/driver/
DrsdShader.cpp504 if (mRSProgram->mHal.state.samplers[ct]) { in setupTextures()
505 setupSampler(rsc, mRSProgram->mHal.state.samplers[ct], in setupTextures()
/frameworks/rs/script_api/include/
Drs_object_types.rsh22 * The types below are used to manipulate RenderScript objects like allocations, samplers,
/frameworks/native/opengl/include/GLES3/
Dgl3.h1074 typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
1075 typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
1179 GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
1180 GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
Dgl31.h1076 typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
1077 typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
1181 GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
1182 GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
Dgl32.h1076 typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
1077 typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
1181 GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
1182 GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
/frameworks/native/opengl/libs/GLES2/
Dgl2_api.in664 void API_ENTRY(glGenSamplers)(GLsizei count, GLuint *samplers) {
665 CALL_GL_API(glGenSamplers, count, samplers);
667 void API_ENTRY(glDeleteSamplers)(GLsizei count, const GLuint *samplers) {
668 CALL_GL_API(glDeleteSamplers, count, samplers);
/frameworks/native/opengl/libs/
Dentries.in160 GL_ENTRY(void, glDeleteSamplers, GLsizei count, const GLuint *samplers)
315 GL_ENTRY(void, glGenSamplers, GLsizei count, GLuint *samplers)