Searched refs:aPosition (Results 1 – 1 of 1) sorted by relevance
45 static GLint aPosition, uTransform, uTexture, uAnim; variable102 aPosition = glGetAttribLocation(pgm, "aPosition"); in prepare()135 glVertexAttribPointer(aPosition, 2, GL_FLOAT, GL_FALSE, 0, vtx); in render()136 glEnableVertexAttribArray(aPosition); in render()