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/hardware/libhardware/tests/hwc/
Dtest-arrows.c45 static GLint aPosition, uTransform, uTexture, uAnim; variable
102 aPosition = glGetAttribLocation(pgm, "aPosition"); in prepare()
135 glVertexAttribPointer(aPosition, 2, GL_FLOAT, GL_FALSE, 0, vtx); in render()
136 glEnableVertexAttribArray(aPosition); in render()