Searched refs:allocated (Results 1 – 25 of 70) sorted by relevance
123
38 * an allocated buffer, when the concept of consecutive rows is defined.40 * @return buffers Array of raw handles to the allocated buffers.
46 * an allocated buffer, when the concept of consecutive rows is defined.48 * @return buffers Array of raw handles to the allocated buffers.
33 * allocated buffer, but does not necessarily represent the offset in41 * allocated buffer.46 * The number of image layers that must be in the allocated buffer.
25 * allocated buffer, but does not necessarily represent the offset in33 * allocated buffer.38 * The number of image layers that must be in the allocated buffer.122 * This function must free up all resources allocated by importBuffer for
242 * unallocated until either it is selected to hold a freshly allocated406 * be allocated at once.539 * are allocated. This is most useful to avoid an allocation delay during541 * allocated, this function has no effect.565 * already have an allocated buffer and those which do not, and shall569 * have an allocated buffer of the correct size, format, and usage. If no573 * @param allow Whether to allow new buffers to be allocated in586 * This generation number shall be inserted into any buffers allocated by the590 * number defaults to 0, i.e., buffers allocated before the first call to
27 * allocated buffer, but does not necessarily represent the offset in35 * allocated buffer.40 * The number of image layers that must be in the allocated buffer.123 * This function must free up all resources allocated by importBuffer() for292 * description can be allocated on this implementation, unless resource
47 * @return buffers is an array of raw handles to the newly allocated
61 * @return omxNode The allocated instance of `IOmxNode`.
171 * @return sidebandHandle Codec-allocated sideband window handle.218 * @return buffer Id of the allocated buffer, which will be needed in220 * @return nativeHandle Native handle of the allocated buffer.
29 * Retrieves the ID allocated to this network by the supplicant.
79 * @param id Network ID allocated to the corresponding network.97 * @param id Network ID allocated to the corresponding network.
75 * @param id Network ID allocated to the corresponding network.82 * @param id Network ID allocated to the corresponding network.
63 * which is referenced by a native-handle. The native handle is allocated
279 * max numbers of buffers that can be allocated at once.313 * hold a freshly allocated buffer in dequeueBuffer or a buffer is attached421 * max numbers of buffers that can be allocated at once580 * allocated. This is most useful to avoid an allocation delay during582 * allocated, this function has no effect.595 * already have an allocated buffer and those which do not, and will599 * have an allocated buffer of the correct size, format, and usage. If no612 * This generation number will be inserted into any buffers allocated by the
32 * destroyed frequently. The underlying buffers are allocated on demand
32 * allocated buffer, but does not necessarily represent the offset in40 * allocated buffer.45 * The number of image layers that must be in the allocated buffer.137 * This function must free up all resources allocated by importBuffer() for319 * description can be allocated on this implementation, unless resource513 * before the buffer is allocated.526 * allocated.622 * The shared memory may be allocated from any shared memory allocator.
324 * and the produced IBuffer with a positive token identifying the allocated buffer. A successful327 * The buffer is allocated to an uninitialized state. An uninitialized buffer may only be used361 * @return buffer The allocated IBuffer object. If the buffer was unable to be allocated363 * @return token A positive token identifying the allocated buffer. The same token will be366 * currently alive in the same driver service. If the buffer was unable to be allocated
23 * trackable in any other way, for example texture memory that is allocated by
62 * @return sidebandHandle Codec-allocated sideband stream handle. This can
22 * Handle type for identifying audio resources. Handles are allocated by the framework.27 * Each port has a unique ID or handle allocated by policy manager.32 * Each patch is identified by a handle allocated by the HAL.
243 int allocated; member
36 * Each port has a unique ID or handle allocated by policy manager.45 * handle allocated by the framework. This unique handle is used for all56 * Each port has a unique ID or handle allocated by policy manager.157 * requests a new session ID to be allocated. Corresponds to
36 * Each port has a unique ID or handle allocated by policy manager.45 * handle allocated by the framework. This unique handle is used for all56 * Each port has a unique ID or handle allocated by policy manager.171 * requests a new session ID to be allocated. Corresponds to
163 * is allocated by the HAL and must be unique for this audio HAL module.308 * all currently allocated resources. It is recommended to close