Searched refs:available_ae_modes_ (Results 1 – 2 of 2) sorted by relevance
750 if (available_ae_modes_.find(entry.data.u8[0]) != in InitializeSensorSettings()751 available_ae_modes_.end()) { in InitializeSensorSettings()1312 if (available_ae_modes_.find(scene.ae_mode) == available_ae_modes_.end()) { in InitializeControlSceneDefaults()1481 available_ae_modes_.insert(entry.data.u8, entry.data.u8 + entry.count); in InitializeControlAEDefaults()1487 if (available_ae_modes_.find(ANDROID_CONTROL_AE_MODE_ON) == in InitializeControlAEDefaults()1488 available_ae_modes_.end()) { in InitializeControlAEDefaults()1529 off_mode = available_ae_modes_.find(ANDROID_CONTROL_AE_MODE_OFF); in InitializeControlAEDefaults()1530 if (off_mode == available_ae_modes_.end()) { in InitializeControlAEDefaults()2170 uint8_t edge_mode = *available_ae_modes_.begin(); in InitializeEdgeDefaults()
170 std::set<uint8_t> available_ae_modes_; variable