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Searched refs:colorMap (Results 1 – 24 of 24) sorted by relevance

/hardware/qcom/sm8150/display/gpu_tonemapper/
DTonemapFactory.cpp26 Tonemapper *TonemapperFactory_GetInstance(int type, void *colorMap, int colorMapSize, in TonemapperFactory_GetInstance() argument
31 …Tonemapper *tonemapper = Tonemapper::build(type, colorMap, colorMapSize, lutXform, lutXformSize, i… in TonemapperFactory_GetInstance()
DTonemapFactory.h30 Tonemapper *TonemapperFactory_GetInstance(int type, void *colorMap, int colorMapSize,
DTonemapper.cpp63 Tonemapper *Tonemapper::build(int type, void *colorMap, int colorMapSize, void *lutXform, in build() argument
80 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); in build()
DTonemapper.h42 static Tonemapper *build(int type, void *colorMap, int colorMapSize, void *lutXform,
/hardware/qcom/sm7250/display/gpu_tonemapper/
DTonemapFactory.cpp26 Tonemapper *TonemapperFactory_GetInstance(int type, void *colorMap, int colorMapSize, in TonemapperFactory_GetInstance() argument
31 …Tonemapper *tonemapper = Tonemapper::build(type, colorMap, colorMapSize, lutXform, lutXformSize, i… in TonemapperFactory_GetInstance()
DTonemapFactory.h30 Tonemapper *TonemapperFactory_GetInstance(int type, void *colorMap, int colorMapSize,
DTonemapper.cpp63 Tonemapper *Tonemapper::build(int type, void *colorMap, int colorMapSize, void *lutXform, in build() argument
80 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); in build()
DTonemapper.h42 static Tonemapper *build(int type, void *colorMap, int colorMapSize, void *lutXform,
/hardware/qcom/display/msm8909/gpu_tonemapper/
DTonemapFactory.cpp26 Tonemapper *TonemapperFactory_GetInstance(int type, void *colorMap, int colorMapSize, in TonemapperFactory_GetInstance() argument
31 …Tonemapper *tonemapper = Tonemapper::build(type, colorMap, colorMapSize, lutXform, lutXformSize, i… in TonemapperFactory_GetInstance()
DTonemapFactory.h30 Tonemapper *TonemapperFactory_GetInstance(int type, void *colorMap, int colorMapSize,
DTonemapper.cpp63 Tonemapper *Tonemapper::build(int type, void *colorMap, int colorMapSize, void *lutXform, in build() argument
80 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); in build()
DTonemapper.h42 static Tonemapper *build(int type, void *colorMap, int colorMapSize, void *lutXform,
/hardware/qcom/sdm845/display/gpu_tonemapper/
DTonemapFactory.cpp26 Tonemapper *TonemapperFactory_GetInstance(int type, void *colorMap, int colorMapSize, in TonemapperFactory_GetInstance() argument
31 …Tonemapper *tonemapper = Tonemapper::build(type, colorMap, colorMapSize, lutXform, lutXformSize, i… in TonemapperFactory_GetInstance()
DTonemapFactory.h30 Tonemapper *TonemapperFactory_GetInstance(int type, void *colorMap, int colorMapSize,
DTonemapper.cpp63 Tonemapper *Tonemapper::build(int type, void *colorMap, int colorMapSize, void *lutXform, in build() argument
80 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); in build()
DTonemapper.h42 static Tonemapper *build(int type, void *colorMap, int colorMapSize, void *lutXform,
/hardware/qcom/display/msm8998/gpu_tonemapper/
DTonemapFactory.cpp26 Tonemapper *TonemapperFactory_GetInstance(int type, void *colorMap, int colorMapSize, in TonemapperFactory_GetInstance() argument
31 …Tonemapper *tonemapper = Tonemapper::build(type, colorMap, colorMapSize, lutXform, lutXformSize, i… in TonemapperFactory_GetInstance()
DTonemapFactory.h30 Tonemapper *TonemapperFactory_GetInstance(int type, void *colorMap, int colorMapSize,
DTonemapper.cpp67 Tonemapper *Tonemapper::build(int type, void *colorMap, int colorMapSize, void *lutXform, in build() argument
85 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); in build()
DTonemapper.h42 static Tonemapper *build(int type, void *colorMap, int colorMapSize, void *lutXform,
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
DTonemapFactory.cpp26 Tonemapper *TonemapperFactory_GetInstance(int type, void *colorMap, int colorMapSize, in TonemapperFactory_GetInstance() argument
31 …Tonemapper *tonemapper = Tonemapper::build(type, colorMap, colorMapSize, lutXform, lutXformSize, i… in TonemapperFactory_GetInstance()
DTonemapFactory.h30 Tonemapper *TonemapperFactory_GetInstance(int type, void *colorMap, int colorMapSize,
DTonemapper.cpp63 Tonemapper *Tonemapper::build(int type, void *colorMap, int colorMapSize, void *lutXform, in build() argument
80 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); in build()
DTonemapper.h42 static Tonemapper *build(int type, void *colorMap, int colorMapSize, void *lutXform,