Searched refs:current_scene_ (Results 1 – 2 of 2) sorted by relevance
94 current_scene_(scene_rot0_), in EmulatedScene()394 current_scene_ = scene_rot90_; in CalculateScene()397 current_scene_ = scene_rot180_; in CalculateScene()400 current_scene_ = scene_rot270_; in CalculateScene()403 current_scene_ = scene_rot0_; in CalculateScene()406 current_scene_ = scene_rot0_; in CalculateScene()500 current_scene_material_ = &(current_colors_[current_scene_[scene_idx_]]); in SetReadoutPixel()517 current_scene_material_ = &(current_colors_[current_scene_[scene_idx_]]); in GetPixelElectrons()535 current_scene_material_ = &(current_colors_[current_scene_[scene_idx_]]); in GetPixelElectronsColumn()
123 uint8_t *current_scene_; variable