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Searched refs:engineContext (Results 1 – 18 of 18) sorted by relevance

/hardware/qcom/sdm845/display/gpu_tonemapper/
Dglengine.cpp45 EngineContext* engineContext = (EngineContext*)(context); in engine_bind() local
46 …EGL(eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface… in engine_bind()
55 EngineContext* engineContext = new EngineContext(); in engine_initialize() local
58 engineContext->eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); in engine_initialize()
62 EGL(eglInitialize(engineContext->eglDisplay, 0, 0)); in engine_initialize()
73 EGL(eglChooseConfig(engineContext->eglDisplay, eglConfigAttribList, &eglConfig, 1, &numConfig)); in engine_initialize()
80engineContext->eglContext = eglCreateContext(engineContext->eglDisplay, eglConfig, NULL, eglContex… in engine_initialize()
88engineContext->eglSurface = eglCreatePbufferSurface(engineContext->eglDisplay, eglConfig, eglSurfa… in engine_initialize()
90 …eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, en… in engine_initialize()
92 ALOGI("In %s context = %p", __FUNCTION__, (void *)(engineContext->eglContext)); in engine_initialize()
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DTonemapper.cpp48 engine_bind(engineContext); in ~Tonemapper()
59 engine_shutdown(engineContext); in ~Tonemapper()
75 tonemapper->engineContext = engine_initialize(isSecure); in build()
77 engine_bind(tonemapper->engineContext); in build()
123 engine_bind(engineContext); in blit()
DTonemapper.h31 void* engineContext;
/hardware/qcom/display/msm8998/gpu_tonemapper/
Dglengine.cpp45 EngineContext* engineContext = (EngineContext*)(context); in engine_bind() local
46 …EGL(eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface… in engine_bind()
76 EngineContext* engineContext = new EngineContext(); in engine_initialize() local
79 engineContext->eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); in engine_initialize()
83 EGL(eglInitialize(engineContext->eglDisplay, 0, 0)); in engine_initialize()
94 EGL(eglChooseConfig(engineContext->eglDisplay, eglConfigAttribList, &eglConfig, 1, &numConfig)); in engine_initialize()
101engineContext->eglContext = eglCreateContext(engineContext->eglDisplay, eglConfig, NULL, eglContex… in engine_initialize()
109engineContext->eglSurface = eglCreatePbufferSurface(engineContext->eglDisplay, eglConfig, eglSurfa… in engine_initialize()
111 …eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, en… in engine_initialize()
113 ALOGI("In %s context = %p", __FUNCTION__, (void *)(engineContext->eglContext)); in engine_initialize()
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DTonemapper.cpp49 engine_bind(engineContext); in ~Tonemapper()
60 engine_shutdown(engineContext); in ~Tonemapper()
79 tonemapper->engineContext = engine_initialize(isSecure); in build()
82 engine_bind(tonemapper->engineContext); in build()
133 engine_bind(engineContext); in blit()
DTonemapper.h31 void* engineContext;
/hardware/qcom/sm8150/display/gpu_tonemapper/
Dglengine.cpp45 EngineContext* engineContext = (EngineContext*)(context); in engine_bind() local
46 …EGL(eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface… in engine_bind()
55 EngineContext* engineContext = new EngineContext(); in engine_initialize() local
58 engineContext->eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); in engine_initialize()
62 EGL(eglInitialize(engineContext->eglDisplay, 0, 0)); in engine_initialize()
73 EGL(eglChooseConfig(engineContext->eglDisplay, eglConfigAttribList, &eglConfig, 1, &numConfig)); in engine_initialize()
80engineContext->eglContext = eglCreateContext(engineContext->eglDisplay, eglConfig, NULL, eglContex… in engine_initialize()
88engineContext->eglSurface = eglCreatePbufferSurface(engineContext->eglDisplay, eglConfig, eglSurfa… in engine_initialize()
90 …eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, en… in engine_initialize()
92 ALOGI("In %s context = %p", __FUNCTION__, (void *)(engineContext->eglContext)); in engine_initialize()
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DTonemapper.cpp48 engine_bind(engineContext); in ~Tonemapper()
59 engine_shutdown(engineContext); in ~Tonemapper()
75 tonemapper->engineContext = engine_initialize(isSecure); in build()
77 engine_bind(tonemapper->engineContext); in build()
123 engine_bind(engineContext); in blit()
DTonemapper.h31 void* engineContext;
/hardware/qcom/display/msm8909/gpu_tonemapper/
Dglengine.cpp45 EngineContext* engineContext = (EngineContext*)(context); in engine_bind() local
46 …EGL(eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface… in engine_bind()
55 EngineContext* engineContext = new EngineContext(); in engine_initialize() local
58 engineContext->eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); in engine_initialize()
62 EGL(eglInitialize(engineContext->eglDisplay, 0, 0)); in engine_initialize()
73 EGL(eglChooseConfig(engineContext->eglDisplay, eglConfigAttribList, &eglConfig, 1, &numConfig)); in engine_initialize()
80engineContext->eglContext = eglCreateContext(engineContext->eglDisplay, eglConfig, NULL, eglContex… in engine_initialize()
88engineContext->eglSurface = eglCreatePbufferSurface(engineContext->eglDisplay, eglConfig, eglSurfa… in engine_initialize()
90 …eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, en… in engine_initialize()
92 ALOGI("In %s context = %p", __FUNCTION__, (void *)(engineContext->eglContext)); in engine_initialize()
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DTonemapper.cpp48 engine_bind(engineContext); in ~Tonemapper()
59 engine_shutdown(engineContext); in ~Tonemapper()
75 tonemapper->engineContext = engine_initialize(isSecure); in build()
77 engine_bind(tonemapper->engineContext); in build()
123 engine_bind(engineContext); in blit()
DTonemapper.h31 void* engineContext;
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Dglengine.cpp45 EngineContext* engineContext = (EngineContext*)(context); in engine_bind() local
46 …EGL(eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface… in engine_bind()
55 EngineContext* engineContext = new EngineContext(); in engine_initialize() local
58 engineContext->eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); in engine_initialize()
62 EGL(eglInitialize(engineContext->eglDisplay, 0, 0)); in engine_initialize()
73 EGL(eglChooseConfig(engineContext->eglDisplay, eglConfigAttribList, &eglConfig, 1, &numConfig)); in engine_initialize()
80engineContext->eglContext = eglCreateContext(engineContext->eglDisplay, eglConfig, NULL, eglContex… in engine_initialize()
88engineContext->eglSurface = eglCreatePbufferSurface(engineContext->eglDisplay, eglConfig, eglSurfa… in engine_initialize()
90 …eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, en… in engine_initialize()
92 ALOGI("In %s context = %p", __FUNCTION__, (void *)(engineContext->eglContext)); in engine_initialize()
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DTonemapper.cpp48 engine_bind(engineContext); in ~Tonemapper()
59 engine_shutdown(engineContext); in ~Tonemapper()
75 tonemapper->engineContext = engine_initialize(isSecure); in build()
77 engine_bind(tonemapper->engineContext); in build()
123 engine_bind(engineContext); in blit()
DTonemapper.h31 void* engineContext;
/hardware/qcom/sm7250/display/gpu_tonemapper/
Dglengine.cpp45 EngineContext* engineContext = (EngineContext*)(context); in engine_bind() local
46 …EGL(eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface… in engine_bind()
55 EngineContext* engineContext = new EngineContext(); in engine_initialize() local
58 engineContext->eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); in engine_initialize()
62 EGL(eglInitialize(engineContext->eglDisplay, 0, 0)); in engine_initialize()
73 EGL(eglChooseConfig(engineContext->eglDisplay, eglConfigAttribList, &eglConfig, 1, &numConfig)); in engine_initialize()
80engineContext->eglContext = eglCreateContext(engineContext->eglDisplay, eglConfig, NULL, eglContex… in engine_initialize()
88engineContext->eglSurface = eglCreatePbufferSurface(engineContext->eglDisplay, eglConfig, eglSurfa… in engine_initialize()
90 …eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, en… in engine_initialize()
92 ALOGI("In %s context = %p", __FUNCTION__, (void *)(engineContext->eglContext)); in engine_initialize()
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DTonemapper.cpp48 engine_bind(engineContext); in ~Tonemapper()
59 engine_shutdown(engineContext); in ~Tonemapper()
75 tonemapper->engineContext = engine_initialize(isSecure); in build()
77 engine_bind(tonemapper->engineContext); in build()
123 engine_bind(engineContext); in blit()
DTonemapper.h31 void* engineContext;