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Searched refs:engine_load1DTexture (Results 1 – 18 of 18) sorted by relevance

/hardware/qcom/sm8150/display/gpu_tonemapper/
Dengine.h32 unsigned int engine_load1DTexture(void *xform, int xformSize, int format);
DTonemapper.cpp85 tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0); in build()
Dglengine.cpp156 unsigned int engine_load1DTexture(void *data, int sz, int format) in engine_load1DTexture() function
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Dengine.h32 unsigned int engine_load1DTexture(void *xform, int xformSize, int format);
DTonemapper.cpp85 tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0); in build()
Dglengine.cpp156 unsigned int engine_load1DTexture(void *data, int sz, int format) in engine_load1DTexture() function
/hardware/qcom/display/msm8909/gpu_tonemapper/
Dengine.h32 unsigned int engine_load1DTexture(void *xform, int xformSize, int format);
DTonemapper.cpp85 tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0); in build()
Dglengine.cpp156 unsigned int engine_load1DTexture(void *data, int sz, int format) in engine_load1DTexture() function
/hardware/qcom/sdm845/display/gpu_tonemapper/
Dengine.h32 unsigned int engine_load1DTexture(void *xform, int xformSize, int format);
DTonemapper.cpp85 tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0); in build()
Dglengine.cpp156 unsigned int engine_load1DTexture(void *data, int sz, int format) in engine_load1DTexture() function
/hardware/qcom/sm7250/display/gpu_tonemapper/
Dengine.h32 unsigned int engine_load1DTexture(void *xform, int xformSize, int format);
DTonemapper.cpp85 tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0); in build()
Dglengine.cpp156 unsigned int engine_load1DTexture(void *data, int sz, int format) in engine_load1DTexture() function
/hardware/qcom/display/msm8998/gpu_tonemapper/
Dengine.h34 unsigned int engine_load1DTexture(void *xform, int xformSize, int format);
DTonemapper.cpp90 tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0); in build()
Dglengine.cpp177 unsigned int engine_load1DTexture(void *data, int sz, int format) in engine_load1DTexture() function