Searched refs:engine_load3DTexture (Results 1 – 18 of 18) sorted by relevance
/hardware/qcom/sm8150/display/gpu_tonemapper/ |
D | engine.h | 31 unsigned int engine_load3DTexture(void *data, int sz, int format);
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D | Tonemapper.cpp | 80 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); in build()
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D | glengine.cpp | 138 unsigned int engine_load3DTexture(void *colorMapData, int sz, int format) in engine_load3DTexture() function
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/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
D | engine.h | 31 unsigned int engine_load3DTexture(void *data, int sz, int format);
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D | Tonemapper.cpp | 80 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); in build()
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D | glengine.cpp | 138 unsigned int engine_load3DTexture(void *colorMapData, int sz, int format) in engine_load3DTexture() function
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/hardware/qcom/display/msm8909/gpu_tonemapper/ |
D | engine.h | 31 unsigned int engine_load3DTexture(void *data, int sz, int format);
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D | Tonemapper.cpp | 80 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); in build()
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D | glengine.cpp | 138 unsigned int engine_load3DTexture(void *colorMapData, int sz, int format) in engine_load3DTexture() function
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/hardware/qcom/sdm845/display/gpu_tonemapper/ |
D | engine.h | 31 unsigned int engine_load3DTexture(void *data, int sz, int format);
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D | Tonemapper.cpp | 80 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); in build()
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D | glengine.cpp | 138 unsigned int engine_load3DTexture(void *colorMapData, int sz, int format) in engine_load3DTexture() function
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/hardware/qcom/sm7250/display/gpu_tonemapper/ |
D | engine.h | 31 unsigned int engine_load3DTexture(void *data, int sz, int format);
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D | Tonemapper.cpp | 80 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); in build()
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D | glengine.cpp | 138 unsigned int engine_load3DTexture(void *colorMapData, int sz, int format) in engine_load3DTexture() function
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/hardware/qcom/display/msm8998/gpu_tonemapper/ |
D | engine.h | 33 unsigned int engine_load3DTexture(void *data, int sz, int format);
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D | Tonemapper.cpp | 85 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); in build()
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D | glengine.cpp | 159 unsigned int engine_load3DTexture(void *colorMapData, int sz, int format) in engine_load3DTexture() function
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