/hardware/qcom/sm8150/display/gpu_tonemapper/ |
D | engine.h | 27 unsigned int engine_loadProgram(int, const char **, int, const char **);
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D | Tonemapper.cpp | 113 engine_loadProgram(1, &fullscreen_vertex_shader, fragmentShaderCount, fragmentShaders); in build()
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D | glengine.cpp | 188 GLuint engine_loadProgram(int vertexEntries, const char **vertex, int fragmentEntries, in engine_loadProgram() function
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/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
D | engine.h | 27 unsigned int engine_loadProgram(int, const char **, int, const char **);
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D | Tonemapper.cpp | 113 engine_loadProgram(1, &fullscreen_vertex_shader, fragmentShaderCount, fragmentShaders); in build()
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D | glengine.cpp | 188 GLuint engine_loadProgram(int vertexEntries, const char **vertex, int fragmentEntries, in engine_loadProgram() function
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/hardware/qcom/display/msm8909/gpu_tonemapper/ |
D | engine.h | 27 unsigned int engine_loadProgram(int, const char **, int, const char **);
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D | Tonemapper.cpp | 113 engine_loadProgram(1, &fullscreen_vertex_shader, fragmentShaderCount, fragmentShaders); in build()
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D | glengine.cpp | 188 GLuint engine_loadProgram(int vertexEntries, const char **vertex, int fragmentEntries, in engine_loadProgram() function
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/hardware/qcom/sdm845/display/gpu_tonemapper/ |
D | engine.h | 27 unsigned int engine_loadProgram(int, const char **, int, const char **);
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D | Tonemapper.cpp | 113 engine_loadProgram(1, &fullscreen_vertex_shader, fragmentShaderCount, fragmentShaders); in build()
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D | glengine.cpp | 188 GLuint engine_loadProgram(int vertexEntries, const char **vertex, int fragmentEntries, in engine_loadProgram() function
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/hardware/qcom/sm7250/display/gpu_tonemapper/ |
D | engine.h | 27 unsigned int engine_loadProgram(int, const char **, int, const char **);
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D | Tonemapper.cpp | 113 engine_loadProgram(1, &fullscreen_vertex_shader, fragmentShaderCount, fragmentShaders); in build()
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D | glengine.cpp | 188 GLuint engine_loadProgram(int vertexEntries, const char **vertex, int fragmentEntries, in engine_loadProgram() function
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/hardware/qcom/display/msm8998/gpu_tonemapper/ |
D | engine.h | 29 unsigned int engine_loadProgram(int, const char **, int, const char **);
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D | Tonemapper.cpp | 118 engine_loadProgram(1, &fullscreen_vertex_shader, fragmentShaderCount, fragmentShaders); in build()
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D | glengine.cpp | 209 GLuint engine_loadProgram(int vertexEntries, const char **vertex, int fragmentEntries, in engine_loadProgram() function
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