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Searched refs:engine_loadProgram (Results 1 – 18 of 18) sorted by relevance

/hardware/qcom/sm8150/display/gpu_tonemapper/
Dengine.h27 unsigned int engine_loadProgram(int, const char **, int, const char **);
DTonemapper.cpp113 engine_loadProgram(1, &fullscreen_vertex_shader, fragmentShaderCount, fragmentShaders); in build()
Dglengine.cpp188 GLuint engine_loadProgram(int vertexEntries, const char **vertex, int fragmentEntries, in engine_loadProgram() function
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Dengine.h27 unsigned int engine_loadProgram(int, const char **, int, const char **);
DTonemapper.cpp113 engine_loadProgram(1, &fullscreen_vertex_shader, fragmentShaderCount, fragmentShaders); in build()
Dglengine.cpp188 GLuint engine_loadProgram(int vertexEntries, const char **vertex, int fragmentEntries, in engine_loadProgram() function
/hardware/qcom/display/msm8909/gpu_tonemapper/
Dengine.h27 unsigned int engine_loadProgram(int, const char **, int, const char **);
DTonemapper.cpp113 engine_loadProgram(1, &fullscreen_vertex_shader, fragmentShaderCount, fragmentShaders); in build()
Dglengine.cpp188 GLuint engine_loadProgram(int vertexEntries, const char **vertex, int fragmentEntries, in engine_loadProgram() function
/hardware/qcom/sdm845/display/gpu_tonemapper/
Dengine.h27 unsigned int engine_loadProgram(int, const char **, int, const char **);
DTonemapper.cpp113 engine_loadProgram(1, &fullscreen_vertex_shader, fragmentShaderCount, fragmentShaders); in build()
Dglengine.cpp188 GLuint engine_loadProgram(int vertexEntries, const char **vertex, int fragmentEntries, in engine_loadProgram() function
/hardware/qcom/sm7250/display/gpu_tonemapper/
Dengine.h27 unsigned int engine_loadProgram(int, const char **, int, const char **);
DTonemapper.cpp113 engine_loadProgram(1, &fullscreen_vertex_shader, fragmentShaderCount, fragmentShaders); in build()
Dglengine.cpp188 GLuint engine_loadProgram(int vertexEntries, const char **vertex, int fragmentEntries, in engine_loadProgram() function
/hardware/qcom/display/msm8998/gpu_tonemapper/
Dengine.h29 unsigned int engine_loadProgram(int, const char **, int, const char **);
DTonemapper.cpp118 engine_loadProgram(1, &fullscreen_vertex_shader, fragmentShaderCount, fragmentShaders); in build()
Dglengine.cpp209 GLuint engine_loadProgram(int vertexEntries, const char **vertex, int fragmentEntries, in engine_loadProgram() function