Searched refs:engine_set2DInputBuffer (Results 1 – 18 of 18) sorted by relevance
/hardware/qcom/sm8150/display/gpu_tonemapper/ |
D | engine.h | 35 void engine_set2DInputBuffer(int binding, unsigned int textureID);
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D | Tonemapper.cpp | 151 engine_set2DInputBuffer(2, lutXformTexture); in blit()
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D | glengine.cpp | 275 void engine_set2DInputBuffer(int binding, unsigned int id) in engine_set2DInputBuffer() function
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/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
D | engine.h | 35 void engine_set2DInputBuffer(int binding, unsigned int textureID);
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D | Tonemapper.cpp | 147 engine_set2DInputBuffer(2, lutXformTexture); in blit()
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D | glengine.cpp | 275 void engine_set2DInputBuffer(int binding, unsigned int id) in engine_set2DInputBuffer() function
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/hardware/qcom/display/msm8909/gpu_tonemapper/ |
D | engine.h | 35 void engine_set2DInputBuffer(int binding, unsigned int textureID);
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D | Tonemapper.cpp | 147 engine_set2DInputBuffer(2, lutXformTexture); in blit()
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D | glengine.cpp | 275 void engine_set2DInputBuffer(int binding, unsigned int id) in engine_set2DInputBuffer() function
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/hardware/qcom/sdm845/display/gpu_tonemapper/ |
D | engine.h | 35 void engine_set2DInputBuffer(int binding, unsigned int textureID);
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D | Tonemapper.cpp | 147 engine_set2DInputBuffer(2, lutXformTexture); in blit()
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D | glengine.cpp | 275 void engine_set2DInputBuffer(int binding, unsigned int id) in engine_set2DInputBuffer() function
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/hardware/qcom/sm7250/display/gpu_tonemapper/ |
D | engine.h | 35 void engine_set2DInputBuffer(int binding, unsigned int textureID);
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D | Tonemapper.cpp | 151 engine_set2DInputBuffer(2, lutXformTexture); in blit()
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D | glengine.cpp | 275 void engine_set2DInputBuffer(int binding, unsigned int id) in engine_set2DInputBuffer() function
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/hardware/qcom/display/msm8998/gpu_tonemapper/ |
D | engine.h | 37 void engine_set2DInputBuffer(int binding, unsigned int textureID);
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D | Tonemapper.cpp | 157 engine_set2DInputBuffer(2, lutXformTexture); in blit()
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D | glengine.cpp | 296 void engine_set2DInputBuffer(int binding, unsigned int id) in engine_set2DInputBuffer() function
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