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Searched refs:engine_set3DInputBuffer (Results 1 – 18 of 18) sorted by relevance

/hardware/qcom/sm8150/display/gpu_tonemapper/
Dengine.h36 void engine_set3DInputBuffer(int binding, unsigned int textureID);
DTonemapper.cpp149 engine_set3DInputBuffer(1, tonemapTexture); in blit()
Dglengine.cpp283 void engine_set3DInputBuffer(int binding, unsigned int id) in engine_set3DInputBuffer() function
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Dengine.h36 void engine_set3DInputBuffer(int binding, unsigned int textureID);
DTonemapper.cpp145 engine_set3DInputBuffer(1, tonemapTexture); in blit()
Dglengine.cpp283 void engine_set3DInputBuffer(int binding, unsigned int id) in engine_set3DInputBuffer() function
/hardware/qcom/display/msm8909/gpu_tonemapper/
Dengine.h36 void engine_set3DInputBuffer(int binding, unsigned int textureID);
DTonemapper.cpp145 engine_set3DInputBuffer(1, tonemapTexture); in blit()
Dglengine.cpp283 void engine_set3DInputBuffer(int binding, unsigned int id) in engine_set3DInputBuffer() function
/hardware/qcom/sdm845/display/gpu_tonemapper/
Dengine.h36 void engine_set3DInputBuffer(int binding, unsigned int textureID);
DTonemapper.cpp145 engine_set3DInputBuffer(1, tonemapTexture); in blit()
Dglengine.cpp283 void engine_set3DInputBuffer(int binding, unsigned int id) in engine_set3DInputBuffer() function
/hardware/qcom/sm7250/display/gpu_tonemapper/
Dengine.h36 void engine_set3DInputBuffer(int binding, unsigned int textureID);
DTonemapper.cpp149 engine_set3DInputBuffer(1, tonemapTexture); in blit()
Dglengine.cpp283 void engine_set3DInputBuffer(int binding, unsigned int id) in engine_set3DInputBuffer() function
/hardware/qcom/display/msm8998/gpu_tonemapper/
Dengine.h38 void engine_set3DInputBuffer(int binding, unsigned int textureID);
DTonemapper.cpp155 engine_set3DInputBuffer(1, tonemapTexture); in blit()
Dglengine.cpp304 void engine_set3DInputBuffer(int binding, unsigned int id) in engine_set3DInputBuffer() function