Home
last modified time | relevance | path

Searched refs:engine_setExternalInputBuffer (Results 1 – 18 of 18) sorted by relevance

/hardware/qcom/sm8150/display/gpu_tonemapper/
Dengine.h37 void engine_setExternalInputBuffer(int binding, unsigned int textureID);
DTonemapper.cpp146 engine_setExternalInputBuffer(0, src_buffer->getTexture()); in blit()
Dglengine.cpp291 void engine_setExternalInputBuffer(int binding, unsigned int id) in engine_setExternalInputBuffer() function
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Dengine.h37 void engine_setExternalInputBuffer(int binding, unsigned int textureID);
DTonemapper.cpp143 engine_setExternalInputBuffer(0, src_buffer->getTexture()); in blit()
Dglengine.cpp291 void engine_setExternalInputBuffer(int binding, unsigned int id) in engine_setExternalInputBuffer() function
/hardware/qcom/display/msm8909/gpu_tonemapper/
Dengine.h37 void engine_setExternalInputBuffer(int binding, unsigned int textureID);
DTonemapper.cpp143 engine_setExternalInputBuffer(0, src_buffer->getTexture()); in blit()
Dglengine.cpp291 void engine_setExternalInputBuffer(int binding, unsigned int id) in engine_setExternalInputBuffer() function
/hardware/qcom/sdm845/display/gpu_tonemapper/
Dengine.h37 void engine_setExternalInputBuffer(int binding, unsigned int textureID);
DTonemapper.cpp143 engine_setExternalInputBuffer(0, src_buffer->getTexture()); in blit()
Dglengine.cpp291 void engine_setExternalInputBuffer(int binding, unsigned int id) in engine_setExternalInputBuffer() function
/hardware/qcom/sm7250/display/gpu_tonemapper/
Dengine.h37 void engine_setExternalInputBuffer(int binding, unsigned int textureID);
DTonemapper.cpp146 engine_setExternalInputBuffer(0, src_buffer->getTexture(0x8D65 /* target texture */)); in blit()
Dglengine.cpp291 void engine_setExternalInputBuffer(int binding, unsigned int id) in engine_setExternalInputBuffer() function
/hardware/qcom/display/msm8998/gpu_tonemapper/
Dengine.h39 void engine_setExternalInputBuffer(int binding, unsigned int textureID);
DTonemapper.cpp153 engine_setExternalInputBuffer(0, src_buffer->getTexture()); in blit()
Dglengine.cpp312 void engine_setExternalInputBuffer(int binding, unsigned int id) in engine_setExternalInputBuffer() function