Searched refs:engine_setExternalInputBuffer (Results 1 – 18 of 18) sorted by relevance
/hardware/qcom/sm8150/display/gpu_tonemapper/ |
D | engine.h | 37 void engine_setExternalInputBuffer(int binding, unsigned int textureID);
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D | Tonemapper.cpp | 146 engine_setExternalInputBuffer(0, src_buffer->getTexture()); in blit()
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D | glengine.cpp | 291 void engine_setExternalInputBuffer(int binding, unsigned int id) in engine_setExternalInputBuffer() function
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/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
D | engine.h | 37 void engine_setExternalInputBuffer(int binding, unsigned int textureID);
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D | Tonemapper.cpp | 143 engine_setExternalInputBuffer(0, src_buffer->getTexture()); in blit()
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D | glengine.cpp | 291 void engine_setExternalInputBuffer(int binding, unsigned int id) in engine_setExternalInputBuffer() function
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/hardware/qcom/display/msm8909/gpu_tonemapper/ |
D | engine.h | 37 void engine_setExternalInputBuffer(int binding, unsigned int textureID);
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D | Tonemapper.cpp | 143 engine_setExternalInputBuffer(0, src_buffer->getTexture()); in blit()
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D | glengine.cpp | 291 void engine_setExternalInputBuffer(int binding, unsigned int id) in engine_setExternalInputBuffer() function
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/hardware/qcom/sdm845/display/gpu_tonemapper/ |
D | engine.h | 37 void engine_setExternalInputBuffer(int binding, unsigned int textureID);
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D | Tonemapper.cpp | 143 engine_setExternalInputBuffer(0, src_buffer->getTexture()); in blit()
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D | glengine.cpp | 291 void engine_setExternalInputBuffer(int binding, unsigned int id) in engine_setExternalInputBuffer() function
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/hardware/qcom/sm7250/display/gpu_tonemapper/ |
D | engine.h | 37 void engine_setExternalInputBuffer(int binding, unsigned int textureID);
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D | Tonemapper.cpp | 146 engine_setExternalInputBuffer(0, src_buffer->getTexture(0x8D65 /* target texture */)); in blit()
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D | glengine.cpp | 291 void engine_setExternalInputBuffer(int binding, unsigned int id) in engine_setExternalInputBuffer() function
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/hardware/qcom/display/msm8998/gpu_tonemapper/ |
D | engine.h | 39 void engine_setExternalInputBuffer(int binding, unsigned int textureID);
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D | Tonemapper.cpp | 153 engine_setExternalInputBuffer(0, src_buffer->getTexture()); in blit()
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D | glengine.cpp | 312 void engine_setExternalInputBuffer(int binding, unsigned int id) in engine_setExternalInputBuffer() function
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