Searched refs:frag_id (Results 1 – 1 of 1) sorted by relevance
44 int frag_id = glCreateShader(GL_FRAGMENT_SHADER); in LoadProgram() local50 GL(glShaderSource(frag_id, fragment_entries, fragment, 0)); in LoadProgram()51 GL(glCompileShader(frag_id)); in LoadProgram()52 DumpShaderLog(frag_id); in LoadProgram()55 GL(glAttachShader(prog_id, frag_id)); in LoadProgram()60 GL(glDetachShader(prog_id, frag_id)); in LoadProgram()63 GL(glDeleteShader(frag_id)); in LoadProgram()