Searched refs:isValidRect (Results 1 – 10 of 10) sorted by relevance
463 if(!isValidRect(visibleRect)) { in validateAndApplyROI()473 if(!isValidRect(res)) { in validateAndApplyROI()529 if(!isValidRect(roi)) in generateROI()567 if(!isValidRect(visibleRectL) && !isValidRect(visibleRectR)) in validateAndApplyROI()581 if(!isValidRect(l_res) && !isValidRect(r_res)) { in validateAndApplyROI()640 if(isValidRect(l_dst)) in generateROI()644 if(isValidRect(r_dst)) in generateROI()660 if(!isValidRect(l_roi) && !isValidRect(r_roi)) in generateROI()868 if ((isValidRect(getIntersection(dispFrame, disFrame))) in fullMDPCompWithPTOR()883 if(isValidRect(getIntersection(overlapRect[0], overlapRect[1]))) { in fullMDPCompWithPTOR()[all …]
1087 return isValidRect(irect); in areLayersIntersecting()1096 bool isValidRect(const hwc_rect& rect) in isValidRect() function1112 if(!isValidRect(rect)) in moveRect()1128 if(!isValidRect(rect1) || !isValidRect(rect2)){ in getIntersection()1138 if(!isValidRect(res)) in getIntersection()1149 if(!isValidRect(rect1)){ in getUnion()1153 if(!isValidRect(rect2)){ in getUnion()1205 if(isValidRect(irect)) { in optimizeLayerRects()2247 if(!isValidRect(roi)) in getSanitizeROI()
170 if((k != changingLayerIndex) && isValidRect(result)){ in getLayersChanging()447 if (isValidRect(result)) { in drawUsingAppBufferComposition()600 if(!isValidRect(getIntersection(layer->displayFrame, in drawOverlap()
287 bool isValidRect(const hwc_rect_t& rect);
538 if(isValidRect(intersect)) { in calculateDirtyRect()564 if(!isValidRect(visibleRect)) { in validateAndApplyROI()574 if(!isValidRect(res)) { in validateAndApplyROI()624 if(!isValidRect(roi)) in generateROI()668 if(!isValidRect(visibleRectL) && !isValidRect(visibleRectR)) in validateAndApplyROI()682 if(!isValidRect(l_res) && !isValidRect(r_res)) { in validateAndApplyROI()737 if(isValidRect(l_dirtyRect)) in generateROI()740 if(isValidRect(r_dirtyRect)) in generateROI()757 if(!isValidRect(l_roi) && !isValidRect(r_roi)) in generateROI()968 if (isValidRect(getIntersection(dispFrame, disFrame))) { in fullMDPCompWithPTOR()[all …]
170 if((k != changingLayerIndex) && isValidRect(result)){ in getLayersChanging()456 if (isValidRect(result)) { in drawUsingAppBufferComposition()627 if(isValidRect(commonRect)) { in drawOverlap()635 if(!isValidRect(getIntersection(layer->displayFrame, in drawOverlap()
342 bool isValidRect(const hwc_rect_t& rect);
438 if(isValidRect(intersect)) { in calculateDirtyRect()462 if(!isValidRect(visibleRect)) { in validateAndApplyROI()472 if(!isValidRect(res)) { in validateAndApplyROI()522 if(!isValidRect(roi)) in generateROI()560 if(!isValidRect(visibleRectL) && !isValidRect(visibleRectR)) in validateAndApplyROI()574 if(!isValidRect(l_res) && !isValidRect(r_res)) { in validateAndApplyROI()628 if(isValidRect(l_dirtyRect)) in generateROI()631 if(isValidRect(r_dirtyRect)) in generateROI()647 if(!isValidRect(l_roi) && !isValidRect(r_roi)) in generateROI()1408 if(isValidRect(r)) in hwLimitationsCheck()[all …]
1100 return isValidRect(irect); in areLayersIntersecting()1109 bool isValidRect(const hwc_rect& rect) in isValidRect() function1117 isValidRect(layer->surfaceDamage.rects[0])); in layerUpdating()1124 if(!isValidRect(rect)) in moveRect()1140 if(!isValidRect(rect1) || !isValidRect(rect2)){ in getIntersection()1150 if(!isValidRect(res)) in getIntersection()1161 if(!isValidRect(rect1)){ in getUnion()1165 if(!isValidRect(rect2)){ in getUnion()1217 if(isValidRect(irect)) { in optimizeLayerRects()2236 if(!isValidRect(roi)) in getSanitizeROI()
263 bool isValidRect(const hwc_rect_t& rect);