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Searched refs:lutXformSize (Results 1 – 24 of 24) sorted by relevance

/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
DTonemapper.cpp64 int lutXformSize, bool isSecure) in build() argument
85 tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0); in build()
86 bool bUseXform = (tonemapper->lutXformTexture != 0) && (lutXformSize != 0); in build()
89 tonemapper->lutXformScaleOffset[0] = ((float)(lutXformSize-1))/((float)(lutXformSize)); in build()
90 tonemapper->lutXformScaleOffset[1] = 1.0f/(2.0f*lutXformSize); in build()
DTonemapFactory.cpp27 void *lutXform, int lutXformSize, bool isSecure) in TonemapperFactory_GetInstance() argument
31 …Tonemapper *tonemapper = Tonemapper::build(type, colorMap, colorMapSize, lutXform, lutXformSize, i… in TonemapperFactory_GetInstance()
DTonemapFactory.h31 void *lutXform, int lutXformSize, bool isSecure);
DTonemapper.h43 int lutXformSize, bool isSecure);
/hardware/qcom/display/msm8909/gpu_tonemapper/
DTonemapper.cpp64 int lutXformSize, bool isSecure) in build() argument
85 tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0); in build()
86 bool bUseXform = (tonemapper->lutXformTexture != 0) && (lutXformSize != 0); in build()
89 tonemapper->lutXformScaleOffset[0] = ((float)(lutXformSize-1))/((float)(lutXformSize)); in build()
90 tonemapper->lutXformScaleOffset[1] = 1.0f/(2.0f*lutXformSize); in build()
DTonemapFactory.cpp27 void *lutXform, int lutXformSize, bool isSecure) in TonemapperFactory_GetInstance() argument
31 …Tonemapper *tonemapper = Tonemapper::build(type, colorMap, colorMapSize, lutXform, lutXformSize, i… in TonemapperFactory_GetInstance()
DTonemapFactory.h31 void *lutXform, int lutXformSize, bool isSecure);
DTonemapper.h43 int lutXformSize, bool isSecure);
/hardware/qcom/sm7250/display/gpu_tonemapper/
DTonemapper.cpp64 int lutXformSize, bool isSecure) in build() argument
85 tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0); in build()
86 bool bUseXform = (tonemapper->lutXformTexture != 0) && (lutXformSize != 0); in build()
89 tonemapper->lutXformScaleOffset[0] = ((float)(lutXformSize-1))/((float)(lutXformSize)); in build()
90 tonemapper->lutXformScaleOffset[1] = 1.0f/(2.0f*lutXformSize); in build()
DTonemapFactory.cpp27 void *lutXform, int lutXformSize, bool isSecure) in TonemapperFactory_GetInstance() argument
31 …Tonemapper *tonemapper = Tonemapper::build(type, colorMap, colorMapSize, lutXform, lutXformSize, i… in TonemapperFactory_GetInstance()
DTonemapFactory.h31 void *lutXform, int lutXformSize, bool isSecure);
DTonemapper.h43 int lutXformSize, bool isSecure);
/hardware/qcom/sdm845/display/gpu_tonemapper/
DTonemapper.cpp64 int lutXformSize, bool isSecure) in build() argument
85 tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0); in build()
86 bool bUseXform = (tonemapper->lutXformTexture != 0) && (lutXformSize != 0); in build()
89 tonemapper->lutXformScaleOffset[0] = ((float)(lutXformSize-1))/((float)(lutXformSize)); in build()
90 tonemapper->lutXformScaleOffset[1] = 1.0f/(2.0f*lutXformSize); in build()
DTonemapFactory.cpp27 void *lutXform, int lutXformSize, bool isSecure) in TonemapperFactory_GetInstance() argument
31 …Tonemapper *tonemapper = Tonemapper::build(type, colorMap, colorMapSize, lutXform, lutXformSize, i… in TonemapperFactory_GetInstance()
DTonemapFactory.h31 void *lutXform, int lutXformSize, bool isSecure);
DTonemapper.h43 int lutXformSize, bool isSecure);
/hardware/qcom/sm8150/display/gpu_tonemapper/
DTonemapper.cpp64 int lutXformSize, bool isSecure) in build() argument
85 tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0); in build()
86 bool bUseXform = (tonemapper->lutXformTexture != 0) && (lutXformSize != 0); in build()
89 tonemapper->lutXformScaleOffset[0] = ((float)(lutXformSize-1))/((float)(lutXformSize)); in build()
90 tonemapper->lutXformScaleOffset[1] = 1.0f/(2.0f*lutXformSize); in build()
DTonemapFactory.cpp27 void *lutXform, int lutXformSize, bool isSecure) in TonemapperFactory_GetInstance() argument
31 …Tonemapper *tonemapper = Tonemapper::build(type, colorMap, colorMapSize, lutXform, lutXformSize, i… in TonemapperFactory_GetInstance()
DTonemapFactory.h31 void *lutXform, int lutXformSize, bool isSecure);
DTonemapper.h43 int lutXformSize, bool isSecure);
/hardware/qcom/display/msm8998/gpu_tonemapper/
DTonemapper.cpp68 int lutXformSize, bool isSecure) in build() argument
90 tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0); in build()
91 bool bUseXform = (tonemapper->lutXformTexture != 0) && (lutXformSize != 0); in build()
94 tonemapper->lutXformScaleOffset[0] = ((float)(lutXformSize-1))/((float)(lutXformSize)); in build()
95 tonemapper->lutXformScaleOffset[1] = 1.0f/(2.0f*lutXformSize); in build()
DTonemapFactory.cpp27 void *lutXform, int lutXformSize, bool isSecure) in TonemapperFactory_GetInstance() argument
31 …Tonemapper *tonemapper = Tonemapper::build(type, colorMap, colorMapSize, lutXform, lutXformSize, i… in TonemapperFactory_GetInstance()
DTonemapFactory.h31 void *lutXform, int lutXformSize, bool isSecure);
DTonemapper.h43 int lutXformSize, bool isSecure);