Searched refs:lut_state (Results 1 – 1 of 1) sorted by relevance
1073 DRMPlaneLutState *lut_state = nullptr; in ResetColorLUTState() local1077 lut_state = &dgm_1d_lut_gc_state_; in ResetColorLUTState()1081 lut_state = &dgm_1d_lut_igc_state_; in ResetColorLUTState()1085 lut_state = &vig_1d_lut_igc_state_; in ResetColorLUTState()1089 lut_state = &vig_3d_lut_gamut_state_; in ResetColorLUTState()1097 if (*lut_state == kInactive) { in ResetColorLUTState()1106 if (*lut_state == kActive && requested_crtc_id_ == 0) { in ResetColorLUTState()1108 } else if (*lut_state == kDirty && requested_crtc_id_ != 0) { in ResetColorLUTState()1118 GetColorLutString(lut_type), *lut_state, target_state); in ResetColorLUTState()1120 *lut_state = target_state; in ResetColorLUTState()