Searched refs:moon_lux (Results 1 – 1 of 1) sorted by relevance
279 float moon_lux = kMoonlight[time_idx] * (1 - time_frac) + in CalculateScene() local281 float moonshade_lux = moon_lux * (kDaylightShadeIllum / kDirectSunIllum); in CalculateScene()284 moon_lux / kMoonlightXY[1] * kMoonlightXY[0], moon_lux, in CalculateScene()285 moon_lux / kMoonlightXY[1] * (1 - kMoonlightXY[0] - kMoonlightXY[1])}; in CalculateScene()