Searched refs:next_shade_xy (Results 1 – 1 of 1) sorted by relevance
233 const float *prev_shade_xy, *next_shade_xy; in CalculateScene() local245 next_shade_xy = kSunsetXY; in CalculateScene()248 next_shade_xy = kDaylightXY; in CalculateScene()256 prev_shade_xy[0] * (1 - time_frac) + next_shade_xy[0] * time_frac; in CalculateScene()258 prev_shade_xy[1] * (1 - time_frac) + next_shade_xy[1] * time_frac; in CalculateScene()