Searched refs:next_time_idx (Results 1 – 1 of 1) sorted by relevance
215 int next_time_idx = (time_idx + 1) % (24 / kTimeStep); in CalculateScene() local223 kSunlight[next_time_idx] * time_frac; in CalculateScene()242 if (kSunlight[next_time_idx] == kSunsetIllum || in CalculateScene()243 kSunlight[next_time_idx] == kTwilightIllum) { in CalculateScene()280 kMoonlight[next_time_idx] * time_frac; in CalculateScene()