Searched refs:num_fbd (Results 1 – 3 of 3) sorted by relevance
464 OMX_U32 num_fbd = omx->handle->fbd - stats.prev_fbd; in async_venc_message_thread() local466 if (stats.prev_tv.tv_sec && num_fbd && time_diff) { in async_venc_message_thread()467 float framerate = ((OMX_U64)num_fbd * 1000000000ULL) / (float)time_diff; in async_venc_message_thread()468 OMX_U64 bitrate = ((OMX_U64)stats.bytes_generated * 8 / (float)num_fbd) * framerate; in async_venc_message_thread()
467 OMX_U32 num_fbd = omx->handle->fbd - stats.prev_fbd; in async_venc_message_thread() local468 if (stats.prev_tv.tv_sec && num_fbd && time_diff) { in async_venc_message_thread()469 float framerate = num_fbd * 1000000/(float)time_diff; in async_venc_message_thread()470 OMX_U32 bitrate = (stats.bytes_generated * 8 / num_fbd) * framerate; in async_venc_message_thread()
537 OMX_U32 num_fbd = omx->handle->fbd - stats.prev_fbd; in async_venc_message_thread() local538 float framerate = num_fbd * 1000000/(float)time_diff; in async_venc_message_thread()539 OMX_U32 bitrate = (stats.bytes_generated * 8/num_fbd) * framerate; in async_venc_message_thread()