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/hardware/libhardware/tests/hwc/
Dtest-arrows.c44 static GLuint pgm; variable
98 pgm = load_program(gVertexShader, gFragmentShader); in prepare()
99 if (!pgm) in prepare()
102 aPosition = glGetAttribLocation(pgm, "aPosition"); in prepare()
103 uTexture = glGetUniformLocation(pgm, "uTexture"); in prepare()
104 uTransform = glGetUniformLocation(pgm, "uTransform"); in prepare()
105 uAnim = glGetUniformLocation(pgm, "uAnim"); in prepare()
131 glUseProgram(pgm); in render()