Searched refs:scaleX (Results 1 – 1 of 1) sorted by relevance
293 const float scaleX = (mSourceCrop.right - mSourceCrop.left) / (mWidth); in toRenderEngineLayerSettings() local300 mat4::scale(vec4(scaleX, scaleY, 1.0, 1.0)); in toRenderEngineLayerSettings()