Searched refs:scaleY (Results 1 – 1 of 1) sorted by relevance
294 const float scaleY = (mSourceCrop.bottom - mSourceCrop.top) / (mHeight); in toRenderEngineLayerSettings() local300 mat4::scale(vec4(scaleX, scaleY, 1.0, 1.0)); in toRenderEngineLayerSettings()