Searched refs:scene_ (Results 1 – 4 of 4) sorted by relevance
506 scene_ = new EmulatedScene( in StartUp()510 scene_->InitializeSensorQueue(); in StartUp()701 scene_->Initialize(device_chars->second.full_res_width, in threadLoop()704 scene_->SetExposureDuration((float)device_settings->second.exposure_time / in threadLoop()706 scene_->SetColorFilterXYZ(device_chars->second.color_filter.rX, in threadLoop()718 scene_->SetTestPattern(device_settings->second.test_pattern_mode == in threadLoop()720 scene_->SetTestPatternData(device_settings->second.test_pattern_data); in threadLoop()725 scene_->CalculateScene(next_capture_time_, handshake_divider); in threadLoop()1237 scene_->SetReadoutPixel(0, 0); in CaptureRawBinned()1256 scene_->SetReadoutPixel(x, y); in CaptureRawBinned()[all …]
104 SensorHandler(wp<EmulatedScene> scene) : scene_(scene) { in SensorHandler()111 wp<EmulatedScene> scene_;
326 sp<EmulatedScene> scene_; variable
144 auto scene = scene_.promote(); in onEvent()