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Searched refs:sun_lux (Results 1 – 1 of 1) sorted by relevance

/hardware/google/camera/devices/EmulatedCamera/hwl/
DEmulatedScene.cpp222 float sun_lux = kSunlight[time_idx] * (1 - time_frac) + in CalculateScene() local
224 ALOGV("Sun lux: %f", sun_lux); in CalculateScene()
226 float sun_shade_lux = sun_lux * (kDaylightShadeIllum / kDirectSunIllum); in CalculateScene()
267 float sun_xyz[3] = {sun_lux / current_sun_xy[1] * current_sun_xy[0], sun_lux, in CalculateScene()
268 sun_lux / current_sun_xy[1] * in CalculateScene()