Searched refs:tonemapTexture (Results 1 – 12 of 12) sorted by relevance
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
D | Tonemapper.cpp | 32 tonemapTexture = 0; in Tonemapper() 49 engine_deleteInputBuffer(tonemapTexture); in ~Tonemapper() 80 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); in build() 145 engine_set3DInputBuffer(1, tonemapTexture); in blit()
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D | Tonemapper.h | 32 unsigned int tonemapTexture; variable
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/hardware/qcom/display/msm8909/gpu_tonemapper/ |
D | Tonemapper.cpp | 32 tonemapTexture = 0; in Tonemapper() 49 engine_deleteInputBuffer(tonemapTexture); in ~Tonemapper() 80 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); in build() 145 engine_set3DInputBuffer(1, tonemapTexture); in blit()
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D | Tonemapper.h | 32 unsigned int tonemapTexture; variable
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/hardware/qcom/sm7250/display/gpu_tonemapper/ |
D | Tonemapper.cpp | 32 tonemapTexture = 0; in Tonemapper() 49 engine_deleteInputBuffer(tonemapTexture); in ~Tonemapper() 80 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); in build() 149 engine_set3DInputBuffer(1, tonemapTexture); in blit()
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D | Tonemapper.h | 32 unsigned int tonemapTexture; variable
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/hardware/qcom/sdm845/display/gpu_tonemapper/ |
D | Tonemapper.cpp | 32 tonemapTexture = 0; in Tonemapper() 49 engine_deleteInputBuffer(tonemapTexture); in ~Tonemapper() 80 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); in build() 145 engine_set3DInputBuffer(1, tonemapTexture); in blit()
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D | Tonemapper.h | 32 unsigned int tonemapTexture; variable
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/hardware/qcom/sm8150/display/gpu_tonemapper/ |
D | Tonemapper.cpp | 32 tonemapTexture = 0; in Tonemapper() 49 engine_deleteInputBuffer(tonemapTexture); in ~Tonemapper() 80 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); in build() 149 engine_set3DInputBuffer(1, tonemapTexture); in blit()
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D | Tonemapper.h | 32 unsigned int tonemapTexture; variable
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/hardware/qcom/display/msm8998/gpu_tonemapper/ |
D | Tonemapper.cpp | 32 tonemapTexture = 0; in Tonemapper() 50 engine_deleteInputBuffer(tonemapTexture); in ~Tonemapper() 85 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); in build() 155 engine_set3DInputBuffer(1, tonemapTexture); in blit()
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D | Tonemapper.h | 32 unsigned int tonemapTexture; variable
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