Home
last modified time | relevance | path

Searched refs:vertId (Results 1 – 6 of 6) sorted by relevance

/hardware/qcom/sdm845/display/gpu_tonemapper/
Dglengine.cpp194 int vertId = glCreateShader(GL_VERTEX_SHADER); in engine_loadProgram() local
197 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram()
198 GL(glCompileShader(vertId)); in engine_loadProgram()
199 dumpShaderLog(vertId); in engine_loadProgram()
205 GL(glAttachShader(progId, vertId)); in engine_loadProgram()
210 GL(glDetachShader(progId, vertId)); in engine_loadProgram()
213 GL(glDeleteShader(vertId)); in engine_loadProgram()
/hardware/qcom/display/msm8998/gpu_tonemapper/
Dglengine.cpp215 int vertId = glCreateShader(GL_VERTEX_SHADER); in engine_loadProgram() local
218 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram()
219 GL(glCompileShader(vertId)); in engine_loadProgram()
220 dumpShaderLog(vertId); in engine_loadProgram()
226 GL(glAttachShader(progId, vertId)); in engine_loadProgram()
231 GL(glDetachShader(progId, vertId)); in engine_loadProgram()
234 GL(glDeleteShader(vertId)); in engine_loadProgram()
/hardware/qcom/sm8150/display/gpu_tonemapper/
Dglengine.cpp194 int vertId = glCreateShader(GL_VERTEX_SHADER); in engine_loadProgram() local
197 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram()
198 GL(glCompileShader(vertId)); in engine_loadProgram()
199 dumpShaderLog(vertId); in engine_loadProgram()
205 GL(glAttachShader(progId, vertId)); in engine_loadProgram()
210 GL(glDetachShader(progId, vertId)); in engine_loadProgram()
213 GL(glDeleteShader(vertId)); in engine_loadProgram()
/hardware/qcom/display/msm8909/gpu_tonemapper/
Dglengine.cpp194 int vertId = glCreateShader(GL_VERTEX_SHADER); in engine_loadProgram() local
197 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram()
198 GL(glCompileShader(vertId)); in engine_loadProgram()
199 dumpShaderLog(vertId); in engine_loadProgram()
205 GL(glAttachShader(progId, vertId)); in engine_loadProgram()
210 GL(glDetachShader(progId, vertId)); in engine_loadProgram()
213 GL(glDeleteShader(vertId)); in engine_loadProgram()
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Dglengine.cpp194 int vertId = glCreateShader(GL_VERTEX_SHADER); in engine_loadProgram() local
197 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram()
198 GL(glCompileShader(vertId)); in engine_loadProgram()
199 dumpShaderLog(vertId); in engine_loadProgram()
205 GL(glAttachShader(progId, vertId)); in engine_loadProgram()
210 GL(glDetachShader(progId, vertId)); in engine_loadProgram()
213 GL(glDeleteShader(vertId)); in engine_loadProgram()
/hardware/qcom/sm7250/display/gpu_tonemapper/
Dglengine.cpp194 int vertId = glCreateShader(GL_VERTEX_SHADER); in engine_loadProgram() local
197 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram()
198 GL(glCompileShader(vertId)); in engine_loadProgram()
199 dumpShaderLog(vertId); in engine_loadProgram()
205 GL(glAttachShader(progId, vertId)); in engine_loadProgram()
210 GL(glDetachShader(progId, vertId)); in engine_loadProgram()
213 GL(glDeleteShader(vertId)); in engine_loadProgram()