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Searched refs:vertex (Results 1 – 9 of 9) sorted by relevance

/hardware/qcom/sm7250/display/composer/
Dgl_common.cpp39 GLuint GLCommon::LoadProgram(int vertex_entries, const char **vertex, int fragment_entries, in LoadProgram() argument
46 GL(glShaderSource(vert_id, vertex_entries, vertex, 0)); in LoadProgram()
Dgl_common.h59 virtual GLuint LoadProgram(int vertex_entries, const char **vertex, int fragment_entries,
/hardware/qcom/sdm845/display/gpu_tonemapper/
Dglengine.cpp188 GLuint engine_loadProgram(int vertexEntries, const char **vertex, int fragmentEntries, in engine_loadProgram() argument
197 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram()
/hardware/qcom/display/msm8998/gpu_tonemapper/
Dglengine.cpp209 GLuint engine_loadProgram(int vertexEntries, const char **vertex, int fragmentEntries, in engine_loadProgram() argument
218 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram()
/hardware/qcom/sm8150/display/gpu_tonemapper/
Dglengine.cpp188 GLuint engine_loadProgram(int vertexEntries, const char **vertex, int fragmentEntries, in engine_loadProgram() argument
197 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram()
/hardware/qcom/display/msm8909/gpu_tonemapper/
Dglengine.cpp188 GLuint engine_loadProgram(int vertexEntries, const char **vertex, int fragmentEntries, in engine_loadProgram() argument
197 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram()
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Dglengine.cpp188 GLuint engine_loadProgram(int vertexEntries, const char **vertex, int fragmentEntries, in engine_loadProgram() argument
197 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram()
/hardware/qcom/sm7250/display/gpu_tonemapper/
Dglengine.cpp188 GLuint engine_loadProgram(int vertexEntries, const char **vertex, int fragmentEntries, in engine_loadProgram() argument
197 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram()
/hardware/interfaces/automotive/sv/1.0/
Dtypes.hal330 * Each vertex comprises of:
334 * Each vertex is of 3 floats and 4 bytes = 16 bytes.