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Searched refs:if_scratch (Results 1 – 2 of 2) sorted by relevance

/art/compiler/optimizing/
Dparallel_move_resolver.h68 int if_scratch,
86 int AllocateScratchRegister(int blocked, int if_scratch, int register_count, bool* spilled);
Dparallel_move_resolver.cc261 int if_scratch, in AllocateScratchRegister() argument
263 DCHECK_NE(blocked, if_scratch); in AllocateScratchRegister()
274 scratch = if_scratch; in AllocateScratchRegister()
284 ParallelMoveResolverWithSwap* resolver, int blocked, int if_scratch, int number_of_registers) in ScratchRegisterScope() argument
288 reg_ = resolver_->AllocateScratchRegister(blocked, number_of_registers, if_scratch, &spilled_); in ScratchRegisterScope()