Searched refs:ANIMATION_TIME_STEP (Results 1 – 1 of 1) sorted by relevance
47 private final long ANIMATION_TIME_STEP = 1000 / 60; field in GameView293 getHandler().postDelayed(mAnimationRunnable, ANIMATION_TIME_STEP);352 handler.postAtTime(mAnimationRunnable, currentStepTime + ANIMATION_TIME_STEP);