Searched refs:MyGLRenderer (Results 1 – 6 of 6) sorted by relevance
86 int vertexShader = MyGLRenderer.loadShader( in Triangle()88 int fragmentShader = MyGLRenderer.loadShader( in Triangle()128 MyGLRenderer.checkGlError("glGetUniformLocation"); in draw()132 MyGLRenderer.checkGlError("glUniformMatrix4fv"); in draw()
93 int vertexShader = MyGLRenderer.loadShader( in Square()96 int fragmentShader = MyGLRenderer.loadShader( in Square()136 MyGLRenderer.checkGlError("glGetUniformLocation"); in draw()140 MyGLRenderer.checkGlError("glUniformMatrix4fv"); in draw()
29 private final MyGLRenderer mRenderer;38 mRenderer = new MyGLRenderer(); in MyGLSurfaceView()
35 public class MyGLRenderer implements GLSurfaceView.Renderer { class
29 private final MyGLRenderer mRenderer;35 mRenderer = new MyGLRenderer(); in MyGLSurfaceView()
33 public class MyGLRenderer implements GLSurfaceView.Renderer { class