Searched refs:STATE_PLAY (Results 1 – 2 of 2) sorted by relevance
97 mJetBoyThread.setGameState(JetBoyThread.STATE_PLAY); in onClick()101 else if (mJetBoyThread.getGameState() == JetBoyThread.STATE_PLAY) { in onClick()121 mJetBoyThread.setGameState(JetBoyThread.STATE_PLAY); in onClick()
131 public static final int STATE_PLAY = 0; field in JetBoyView.JetBoyThread484 } else if (mState == STATE_PLAY || mState == STATE_LOSE) { in doDraw()655 else if (mState == STATE_PLAY && !mInitialized) in run()1086 if (mState == STATE_PLAY) { in setGameState()