Searched refs:asteroid (Results 1 – 1 of 1) sorted by relevance
587 Asteroid asteroid = mDangerWillRobinson.elementAt(i); in doAsteroidAnimation() local589 if (!asteroid.mMissed) in doAsteroidAnimation()590 mJetBoyY = asteroid.mDrawY; in doAsteroidAnimation()596 mAsteroids[(asteroid.mAniIndex + animOffset) % mAsteroids.length], in doAsteroidAnimation()597 asteroid.mDrawX, asteroid.mDrawY, null); in doAsteroidAnimation()821 Asteroid asteroid = mDangerWillRobinson.elementAt(i); in updateAsteroids() local825 if (asteroid.mDrawX <= mAsteroidMoveLimitX + 20 && !asteroid.mMissed) in updateAsteroids()836 ex.mDrawX = asteroid.mDrawX; in updateAsteroids()837 ex.mDrawY = asteroid.mDrawY; in updateAsteroids()850 asteroid.mMissed = true; in updateAsteroids()[all …]