Searched refs:dd (Results 1 – 2 of 2) sorted by relevance
93 float dd = dx*dx + dy*dy; in warp() local94 float d = (float) Math.sqrt(dd); in warp()95 float pull = K / (dd + 0.000001f); in warp()
287 float dd = dx * dx + dy * dy; in update() local289 if (dd <= sBallDiameter2) { in update()296 dd = dx * dx + dy * dy; in update()298 final float d = (float) Math.sqrt(dd); in update()