Searched refs:inputContext (Results 1 – 1 of 1) sorted by relevance
778 protected void updateLaser(Object inputContext) { in updateLaser() argument780 long keyTime = inputContext == null ? 0 : ((GameEvent)inputContext).eventTime; in updateLaser()816 protected void updateAsteroids(Object inputContext) { in updateAsteroids() argument878 protected void updateExplosions(Object inputContext) { in updateExplosions() argument